Minecraft 1.15 Combat Mechanics HATE! Combat Update V2 Changes!


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Check out more about the combat mechanics here! As well as the download link! https://www.reddit.com/r/Minecraft/comments/c5mqwv/a_custom_java_edition_snapshot_to_test_new_combat/

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#StealthArmy #Minecraft #Combat Update

The combat mechanics in Java Edition have been a controversial topic ever since the 1.9 update. We want the mechanics to be the same across all editions, but simply porting Java to Bedrock or vice versa is not taking us forward. We want to find a system that is flexible and works well across all input devices.
Main issues in Java Edition,
Too slow for PvP – not exciting enough
Damage per second is too low to beat regenerating items
Too hard to understand for new players
Main issues in Bedrock,
Tedious on controller (Legacy editions fixed this)
Weapons are very similar
Armor is not balanced
This “manually installed Java snapshot” is the first experiment of the new direction of combat mechanics. It’s based upon the current Java Edition system, but with the following major changes:
Overall much faster attacks
Attacks only happen when fully charged, even if you spam click
You can hold to attack
Weapons have different reach (attack range)
When you stop attacking, the attack timer will continue charging to 200%
At 200% you can perform special attacks (crits, sweeping, knockback) and these attacks have longer reach
Sweeping only occurs on swords with the Sweeping enchantment
Critical attacks (jump attacks) bypass shields
Shields have no warm-up delay
Shields also activate when crouching/sneaking
If you hit something, the target’s “invulnerability timer” will be shorter if you have a quick weapon

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Minecraft 1.15 Combat Mechanics HATE! Combat Update V2 Changes!