Nueva ronda de noticias de Minecraft. Hoy hablamos de la beta 1.18.20.21 de Bedrock, que esta vez sí es más grande y deja atrás las de la 1.18.10; el lunes pasará algo relacionado con Bedrock, que de momento no sabe qué puede ser; las snapshots de Java volverán la semana que viene después de esta sin ninguna. Y en la sección de The Wild Update hablamos bastante de los sculk catalyst y el desarrollo del warden y los bloques sculk. Estos son todos los enlaces comentados:
MINECRAFT DUNGEONS
– Preguntas y respuestas con desarrolladores de Dungeons
https://twitter.com/dungeonsgame/status/1486730740213555211
https://discord.com/invite/MinecraftDungeons
MINECRAFT BEDROCK
– Bedrock beta 1.18.20.21
https://feedback.minecraft.net/hc/en-us/articles/4423151445901
https://minecraft.fandom.com/wiki/Bedrock_Edition_beta_1.18.20.21
https://feedback.minecraft.net/hc/en-us/community/posts/4423171722381-Updated-Create-New-World-experience-in-Bedrock-Beta-
– Posible salida de la 1.18.10 el lunes (o no)
https://twitter.com/JDavidFries/status/1486816953096294402
Hint – it's not a bug fix
— David Fries (@JDavidFries) January 28, 2022
No. I don't usually tease release dates ahead of time.
— David Fries (@JDavidFries) January 28, 2022
Yes
— David Fries (@JDavidFries) January 28, 2022
Small, but game changing 😉
— David Fries (@JDavidFries) January 28, 2022
Yes and no
— David Fries (@JDavidFries) January 28, 2022
https://twitter.com/JDavidFries/status/1487103308800032768
And yet… not quite…
— David Fries (@JDavidFries) January 29, 2022
MINECRAFT JAVA
– Semana sin snapshot
New tweet because my brain can't write a simple sentence today…
No snapshot this week! Should be one next week 🙂
— Adrian Östergård (@adrian_ivl) January 26, 2022
Hi folks – no snapshot today. We're aiming to be back next week with another one.
— slicedlime (@slicedlime) January 26, 2022
THE WILD UPDATE
– Sculk Catalyst
🧵https://twitter.com/kingbdogz/status/1486697294690926593
https://twitter.com/kingbdogz/status/1487086060748173314
It has a limit how far it can grow, and getting to a radius of this size takes thousands upon thousands of mob deaths.
It also can only convert a specific set of blocks, and none of them are blocks that players craft.
— kingbdogz (@kingbdogz) January 28, 2022
They will
— kingbdogz (@kingbdogz) January 28, 2022
You already can with things like fences
— kingbdogz (@kingbdogz) January 28, 2022
I think sculk is taking over the caves, and the cliffs @kingbdogz pic.twitter.com/zcTzyaMSQR
— gnembon (@gnembon_mc) January 28, 2022
With the cap, and with a single catalyst – but just running for a very, very long time!
— kingbdogz (@kingbdogz) January 28, 2022
work in progress
— gnembon (@gnembon_mc) January 28, 2022
– Desarrollo del warden
The amount of work that we have put into iterating on the Warden has been quite a journey. I really recommend if you want to see part of that process, this new video will give you some more contexthttps://t.co/NxKoTqQYxM
— kingbdogz (@kingbdogz) January 22, 2022
🧵https://twitter.com/kingbdogz/status/1484953764205318147
Might post in-game pictures sometime later, don't have them on my PC at the moment 🙂
A lot of these iterations made it into the game as prototypes. Was important to actually get a feel for them rather than just theorycraft with concept art.
— kingbdogz (@kingbdogz) January 22, 2022
🧵https://twitter.com/kingbdogz/status/1484988176443785216
🧵https://twitter.com/kingbdogz/status/1484992014089396233
And here was the Stalker at one point, testing out it transforming into its form that could squeeze into smaller tunnels.
It's really interesting looking back at iterations like this and seeing where the Warden actually ended up. Very proud of the work we did as a team. pic.twitter.com/8odDPZVRhv
— kingbdogz (@kingbdogz) January 22, 2022
I definitely agree, this would need a lot more work to make it feel vanilla. But that's why we got where are we now with the Warden 🙂
— kingbdogz (@kingbdogz) January 22, 2022
— kingbdogz (@kingbdogz) January 23, 2022
🧵https://twitter.com/kingbdogz/status/1485367428666302468
I think it's definitely more complex than most animations, but I think it's a step into experimenting with that. We'll see how it goes, it could be the solution is just updating and improving other animations.
— kingbdogz (@kingbdogz) January 24, 2022
█████ ÍNDICE DE CONTENIDO █████
00:00 Presentación
00:14 Minecraft Dungeons
00:34 Minecraft Bedrock
06:47 Minecraft Java
06:57 The Wild Update
16:03 Despedida
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“Feelin Good” Kevin MacLeod (http://incompetech.com)
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